Pocketmine 0.14.3 ((exclusive)) -
The original PocketMine 0.14.3 codebase was written in PHP 5.x and relied on pthreads for multi-threading. Since its final commit in 2016, over have been discovered in:
If you prefer a startup script, create start.sh: #!/bin/bash cd /home/pmmp/pocketmine php PocketMine-MP.phar Make executable: chmod +x start.sh pocketmine 0.14.3
: Community-led forks like AlphaholicCore kept servers running. The original PocketMine 0
To run this specific version, you need a PHP binary compatible with the 0.14.3 source code (usually PHP 5.6 or early PHP 7.0). The Phar File : You must locate the PocketMine-MP.phar specifically built for API 1.11.0 or 2.0.0. The Start Script : Use a standard (Linux/Mac) or (Windows) to allocate memory. A basic script looks like: #!/bin/bash ./bin/php7/bin/php PocketMine-MP.phar Use code with caution. Copied to clipboard 2. Initial Configuration When you first run the server, a server.properties file is generated. Key settings for 0.14.3 include: server-port : Default is for Survival, for Creative. max-players The Phar File : You must locate the PocketMine-MP
If you have a world from 0.14.3, use tools like MCEdit Unified (old version) to convert McRegion to LevelDB, then import into a new PocketMine 5.x server. Your old plugins will not work; you’ll need modern equivalents like BedrockEconomy or GroupManager .
For those maintaining legacy environments, the standard process involved cloning the PocketMine-MP GitHub repository and using Composer to manage dependencies before running the server via source. 14.x era or need help ? Installation - PocketMine-MP - Mintlify
: In older versions, you can often just drop the folder into the directory of your server. PHAR (Optional) : For a professional "piece," you would pack it into a file using a tool like the DevTools plugin