.env.go.local _top_ Jun 2026
) and commit it so other developers know which variables are required. Fallback Logic
// Override with local settings (ignores missing) _ = godotenv.Load(".env.go.local") .env.go.local
package main import ( "log" "os" "github.com/joho/godotenv" ) func main() // Load .env first, then .env.go.local to override // Files are loaded in order; the last one loaded takes precedence for existing keys err := godotenv.Load(".env", ".env.go.local") if err != nil log.Fatal("Error loading .env files") // Access variables using the standard os package apiKey := os.Getenv("API_KEY") log.Println("Loaded API Key:", apiKey) Use code with caution. Copied to clipboard Best Practices ) and commit it so other developers know
myproject/ ├── .env # committed – default/fallback values ├── .env.go.local # ignored – local overrides (DB credentials, API keys) ├── .gitignore # add .env.go.local here ├── main.go ├── config/ │ └── config.go .env.go.local
my-go-app/ ├── .env ├── .env.go.local ├── main.go └── ...
