Depth buffer auto-detection has improved. In Hogwarts Legacy , Resident Evil 4 Remake , and Starfield , RTGI found the correct depth buffer on first launch without manual COPY_DEPTH tinkering.
In-game, enable the shader and ensure your Depth Buffer is correctly set up. rtgi 0.17.0.2 release
For those new to the project, is a post-processing screen-space ray tracing shader that injects real-time, hardware-agnostic global illumination into DirectX 9–12 games. No RTX hardware required. Depth buffer auto-detection has improved
: Adjusted the denoising filter to preserve more detail in fine shadows without increasing noise levels. Technical Context Developer : Pascal Gilcher Platform : Patreon (Marty McFly) For those new to the project, is a
Place the .fx and .fxh files into your game's reshade-shaders/Shaders folder.
Some users have reported that the new Hybrid Roughness mode can cause slight oversaturation in very dark scenes. The developer has acknowledged this and suggests lowering the Indirect Lighting Boost slider from 1.0 to 0.85 for a more natural look.
: This version was part of the "Early Access" beta phase available to Patreon supporters. Usage Note