Classroom 50x Games

Students draw a scientist/historical figure from a hat. They have 50 seconds to argue why they (that figure) are the most important contributor to the unit.

A classroom staple for vocabulary and creative expression where students draw concepts for the class to guess. Gallows Games: classroom 50x games

The difference between a quiet classroom and a productive one isn't volume—it's intent. replace the groan of "review time" with the cheer of "game time." Students draw a scientist/historical figure from a hat