The release of Ghost of Tsushima Director's Cut on PC marks a significant milestone in Sony’s strategy to expand its first-party library beyond console exclusivity. Developed by Nixxes Software, the PC port represents a benchmark in optimization and graphical fidelity. This paper examines the technical enhancements introduced in the PC version, including the implementation of upscaling technologies (DLSS, FSR, and XeSS), the unlocking of frame rates, and the integration of the PlayStation overlay. Furthermore, it analyzes how these technical adaptations preserve the game's original artistic vision—distinctly inspired by Akira Kurosawa’s cinema—while leveraging modern hardware capabilities.
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