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Welcome To Seeding City -v1.0- -completed- Jun 2026
For an RPG hybrid, combat serves as a method to acquire resources or unlock scenes. In the completed version, combat balance has been adjusted to ensure it does not obstruct the pacing of the visual novel elements. A "skip" or "auto-win" feature for over-leveled enemies is often present in the final build to prioritize story progression.
Seeding City now supports full "under-the-hood" customization. Users can write simple scripts to dictate how traffic flows, how electricity is distributed, and how NPCs interact with the environment. Welcome To Seeding City -v1.0- -Completed-
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