If xordel is logic, strauzek is physics. strauzek is the master of "fuzzy skin" textures and supportless overhangs. In this collaboration, strauzek took xordel’s rigid lattice and applied his signature variable layer height algorithm. This allows the "Quiet Cell 2" structure to breathe. Strauzek’s genius lies in the interface layers—the connection points between the cell walls and the outer shell. His tweaks eliminate the need for post-print sanding while preserving the acoustic deadening.
The digital art and streetwear worlds just collided in a massive way. If you’ve been tracking the underground 3D design scene, the name has likely been ringing bells. But their latest drop—a heavy-hitting collaboration with Xordel and Strauzek —has officially set a new benchmark for what "best-in-class" 3D assets look like in 2026. quiet cell 2 xordel and strauzek collab 3dc best
This specific "Quiet Cell 2" sequence is widely regarded as one of their If xordel is logic, strauzek is physics
, widely regarded within the community as a "3DC best" for its technical execution and artistic depth . This allows the "Quiet Cell 2" structure to breathe