Cliff Empire positions the player as the architect of a new civilization suspended above a radioactive surface. Following a devastating nuclear war, humanity has retreated to mountain peaks—the only land remaining above the toxic "fog." The game distinguishes itself within the city-building genre by imposing a unique spatial constraint: extreme verticality. Unlike traditional flat-building simulators, Cliff Empire forces the player to manage a three-dimensional economy where "distance" is calculated not just horizontally, but by elevation. This text analyzes the core mechanics of trade and resource management that define the Cliff Empire experience.
If you lose a cliff completely (0 population), don't reload. The game gives you a after 5 in-game days: 50 food, 30 tools, 20 electronics, and 10 workers magically appear near the crane. You can use this to resurrect a cliff that would otherwise be a total loss, making a comeback possible where most games would be over.

We would like to acknowledge that we are living and working with humility and respect on the traditional territories of the First Nations peoples of British Columbia.
We specifically acknowledge and express our gratitude to the keepers of the lands of the ancestral and unceded territory of the xʷməθkʷəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh) Nations, where our main office is located.
We also recognize Métis people and Métis Chartered Communities, as well as the Inuit and urban Indigenous peoples living across the province on various traditional territories.