Super Mario Bros Java Game 240x320 | Editor's Choice

Super Mario Bros Java Game 240x320 | Editor's Choice

240x320 was the "standard" portrait size for mid-to-high-end feature phones. Platform: J2ME (.jar and .jad files).

class Goomba int x, y, w, h; int dir = 1; Goomba(int x, int y, int w, int h) this.x = x; this.y = y; this.w = w; this.h = h; void update() x += dir; if (x < 50 super mario bros java game 240x320

// World private int cameraX = 0; private static final int WORLD_WIDTH = 2000; 240x320 was the "standard" portrait size for mid-to-high-end

public class MarioGame extends MIDlet implements CommandListener { private Display display; private GameCanvas canvas; private Command exitCommand; It includes gravity, collision detection, and scrolling

class Coin int x, y, size; Coin(int x, int y, int s) this.x = x; this.y = y; size = s;

This code creates a side-scroller where you control Mario (a colored rectangle with a hat), jump on platforms, collect coins, and avoid enemies. It includes gravity, collision detection, and scrolling.