Console Commands Xcom Enemy Within ^hot^ -

When playing with others, especially in competitive settings, the use of console commands can be seen as unfair. It's essential to ensure that all players are on a level playing field.

XCOM: Enemy Within is a masterpiece, but it has bugs. The console is often the only fix. console commands xcom enemy within

| Command | Description | |----------|-------------| | ToggleGodMode | Active soldier cannot die (but can still get panicked/flanked). | | UnlimitedMoves | Toggle infinite actions per turn for current soldier. | | TakeAction | Debug – forces current soldier to complete an action (often buggy). Better to use UnlimitedMoves . | | KillAliens | Instantly kills all aliens on the map (ends mission if all eliminated). | | RestartMission | Restarts current tactical mission from load (helpful if triggered accidentally). | | SpawnUnit <unit> <team> | Spawns a unit. Team: 0 = XCOM, 1 = Aliens, 2 = Neutral/Friendly (e.g., Civilians). Example: SpawnUnit Sectopod 1 | | SpawnUnitFromType <name> | Same as above but with technical names – use SpawnUnit usually. | | DropItem <itemname> | Drops a specific item at cursor location during tactical. | | GiveActionPoints 5 | Adds action points to current soldier (0-99). | | DamageUnit <amount> | Damages the selected unit (alien or soldier) by that HP amount. | | SetUnitHP <hp> | Sets current unit’s HP (can heal). | | ExitToSkyranger | Teleports entire squad to the LZ (evac zone) – useful for quick mission ends. | | ForceCompleteMission | Ends mission with current objectives (risky – may break scripted missions). | The console is often the only fix

Most commands are , but it’s good practice to match the capitalization shown in the lists below. | | TakeAction | Debug – forces current