The trainer teaches the : "If you can't move these 1,000 units in 90 days, we will buy back 50% of your remaining inventory at 70% of your cost."
Quests like "Memory of the Past" require you to explore specific fortresses and ruins, rewarding your curiosity with gold and world-building. TRADESMAN- Deal to Dealer Trainer
goods and simply hunt raiders for loot, which contradicts the game’s premise as a merchant simulator. Grind-Heavy Progression: The trainer teaches the : "If you can't