// In FGOptionalMultiplayerBuild.h #ifdef FG_MP_ENABLED #define FG_MP_FUNCTION(...) __VA_ARGS__ #else #define FG_MP_FUNCTION(...) /* empty */ #endif
Faster load times and reduced CPU overhead.
Definitions.Add("UE_DEDICATED_SERVER=0");
allow users to override settings or use specific binaries to enable FG features on unsupported hardware. Performance Trade-offs: