The Deepest Sword Unblocked Upd !full!

| Category | Old Value | New Value | Reason | |---|---|---|---| | | 0.20 s | 0.25 s | Makes Barrier‑Break more accessible without trivializing skill. | | Void Echo Rune Damage | 30 % per hit | 35 % per hit | Aligns with increased sword count and higher base damage. | | Soul‑Weave Cooldown | 45 s | 40 s | Encourages more frequent use of meta‑abilities. | | Runes per Sword | 2 | 3 | Complements the removal of slot caps; adds depth to rune selection. | | Enemy HP (Mid‑Tier) | ×1.10 | ×1.07 | Offsets the increased offensive output of 8‑sword builds. |

| Category | Issue | Resolution | |---|---|---| | | Certain enemy attacks ignored Barrier‑Break invincibility frames. | Fixed collision detection for all boss phases. | | UI | Rune descriptions occasionally displayed outdated values after an update. | Added a real‑time data binding to the rune tooltip. | | Audio | Overlapping sound effects caused distortion during soul‑burst events. | Implemented audio channel prioritization and fade‑out logic. | | Multiplayer | Host migration could drop equipped swords. | Synchronized inventory state across all clients before host handoff. | | Performance | Frame drops on low‑end hardware when 8 swords were equipped simultaneously. | Optimized shader passes and introduced a “Low‑Spec Sword Rendering” toggle. | the deepest sword unblocked upd