Pulldownit Maya [new]

Simulating 5,000 individual fragments is heavy. PDI allows you to simulate with (simple bounding boxes) and then cache the motion. Once cached, you swap the proxies for the actual high-resolution fractured chunks. This keeps your viewport snappy.

Buildings don’t explode like a dropped glass—they crumble. Pulldownit includes (hinges, springs, breakable glue) to control how fragments hold together before impact. A concrete column can snap only under enough torque, while a wooden beam might splinter gradually. pulldownit maya

Pulldownit offers multiple fracturing patterns—Voronoi, splinters, shards, brick, and custom cutting planes. The "ProBoolean fracturing" system is particularly notable; it allows one object to cut another in real time, creating interactive destruction sequences where a falling pillar can legitimately break a floor beneath it without pre-planning. Simulating 5,000 individual fragments is heavy