Drift Hunters Html Code
car.x += Math.cos(car.angle) * car.speed; car.y += Math.sin(car.angle) * car.speed;
// ----- CAR PHYSICS ----- let car = x: canvas.width/2, y: canvas.height/2, angle: -90 * Math.PI/180, // facing right (0 rad = right) but we'll adjust: initial direction up? no, typical: angle 0 = east, we set -90 = north velocity: x: 0, y: 0 , acceleration: 0, turnSpeed: 0, // drift specific driftAngle: 0, // difference between car heading and velocity direction (radians) sideSlip: 0, wheelSpin: 0 ; drift hunters html code
function updateCar() if (keys['ArrowUp']) car.speed = Math.min(car.speed + car.acceleration, car.maxSpeed); if (keys['ArrowDown']) car.speed = Math.max(car.speed - car.acceleration, -car.maxSpeed/2); car.x += Math.cos(car.angle) * car.speed
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