The game does a poor job explaining this: shields block 100% of damage but have an . Fire damage breaks magical shields. Physical damage breaks barrier shields. Lightning damage breaks ward shields. Always bring one of each damage type to any boss fight. Rotating your party’s weapons between fights is tedious but essential to get better .
(MoRB) is not merely a patch or DLC — it is a full re-envisioning. It retains the core identity (dark choices, resource management, lore depth) but overhauls every system for clarity, balance, replayability, and player agency. The subtitle Better reflects three promises: Better UX, Better Balance, Better Story Integration.