True to its title, managing limited resources is vital. The v1.1 update tweaks drop rates to ensure the challenge remains high without becoming frustrating.
Gold can be spent in the city to acquire permanent skills or starting stat points. Alissa and the Have-nots Cavern -v1.1- -Toritora-
If you want, I can produce: wireframe UI for the attunement minigame, state machine for node behavior, or balancing numbers for each difficulty tier. True to its title, managing limited resources is vital