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RTGI requires access to the game’s "depth" (the distance of objects from the camera) to calculate where light hits.
; RTGI.ini snippet RayLength=0.25 RayStep=0.12 BilateralBlur=3 TemporalFrames=6 Intensity=0.8 AOScale=0.4 reshade ray tracing shader rtgi 033 2021
: Improvements were made to handle high-intensity light sources, preventing the "light flickering" that occurred when lighting values were tuned aggressively. Technical Impact on Visuals RTGI requires access to the game’s "depth" (the
Note: v0.33 predates ReShade’s depth buffer optimizations introduced in v4.9+; modern cards achieve better results. To get the most out of this shader
To get the most out of this shader without breaking the game's visuals, users often tweaked these parameters:
Test results (1080p, High Quality preset):
| GPU Class (2021) | Rays/Pixel | FPS (Native) | FPS (RTGI v0.33) | Overhead | |----------------|-------------|--------------|------------------|-----------| | GTX 1060 6GB | 2 | 60 | 28-32 | ~50% loss | | RTX 2060 | 3 | 60 | 40-45 | ~25-33% loss | | RTX 3080 | 5 | 144 | 95-105 | ~27% loss |